This is the complete list of members for
Geometry, including all inherited members.
AddQuad(const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &d) | Geometry | |
AddQuadTransform(const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &d, const AffineTransformMatrix &transformMatrix) | Geometry | |
AddTriangle(const Vector3 &a, const Vector3 &b, const Vector3 &c) | Geometry | |
AddTriangleTransform(const Vector3 &a, const Vector3 &b, const Vector3 &c, const AffineTransformMatrix &transformMatrix) | Geometry | |
AddTriangleWithNormals(const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &na, const Vector3 &nb, const Vector3 &nc) | Geometry | |
ApplyTransformation(const AffineTransformMatrix &matrix) | Geometry | |
ApplyTransformation(void) | Geometry | |
CalculateNormals(void) | Geometry | |
Clear(void) | Geometry | |
color | Geometry | |
CopyFrom(const Geometry &geometry) | Geometry | |
CopyTrianglesFrom(const Geometry &geometry) | Geometry | |
FlipNormals(void) | Geometry | |
FromXml(wxXmlNode *node) | Geometry | |
Geometry() | Geometry | |
matrix | Geometry | |
objectName | Geometry | |
Paint(void) const | Geometry | |
ToXml(wxXmlNode *parentNode) | Geometry | |
triangles | Geometry | |
visible | Geometry | |
~Geometry() | Geometry | [virtual] |