Crevaya 0.1-PreAlpha
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Abs() | Vector3 | |
Dot(const Vector3 &b) | Vector3 | [inline] |
FromString(wxString const &string) | Vector3 | |
Normalize(void) | Vector3 | |
operator!=(const Vector3 &b) const | Vector3 | [inline] |
operator*(const Vector3 &b) const | Vector3 | [inline] |
operator*(const float &b) const | Vector3 | [inline] |
operator*=(const Vector3 &b) | Vector3 | [inline] |
operator*=(const float &b) | Vector3 | [inline] |
operator+(const Vector3 &a) const | Vector3 | [inline] |
operator+=(const Vector3 &a) | Vector3 | [inline] |
operator-(const Vector3 &a) const | Vector3 | [inline] |
operator-() const | Vector3 | [inline] |
operator-=(const Vector3 &a) | Vector3 | [inline] |
operator/(const float &b) const | Vector3 | [inline] |
operator/=(const float &b) | Vector3 | [inline] |
operator==(const Vector3 &b) const | Vector3 | [inline] |
Set(float x, float y, float z) | Vector3 | [inline] |
Swap(Vector3 &b) | Vector3 | |
ToString(void) const | Vector3 | |
Vector3(float px=0.0, float py=0.0, float pz=0.0) | Vector3 | [inline] |
Vector3(wxString string) | Vector3 | [inline] |
x | Vector3 | |
y | Vector3 | |
z | Vector3 | |
Zero(void) | Vector3 | |
~Vector3(void) | Vector3 | [inline] |